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Mahabharat: War of Thrones
Outsmart the Rivals, Win the War; in this Greatest Revenge Story ever!
10 – 99 years
2-4 players
Pickup currently not available
Details
Kurukshetra Awaits: Build Armies, Forge Betrayals, Win the War
Welcome to the Mahabharat—India's greatest revenge story turned into the most intense strategy board game you'll ever play. Build armies. Form alliances. Backstab your allies. Conquer territories. Fight dice duels. And take the throne through pure strategic warfare. This is Game of Thrones before Game of Thrones existed.
Dharma Cards = Your Secret Weapons
Krishna's wisdom? Use it to manipulate the game. Arjun's archery? Dominate battles. Shakuni's dice? Cheat fate itself. Draupadi's vow? Unleash revenge. Bhishma's loyalty? Defend your territories. Karna's generosity? Turn enemies into allies. Each Dharma card is a character from the epic with game-changing powers. The trick? Knowing when to play them. Burn Krishna's wisdom early and you're defenseless later. Hold it too long and someone else wins. Pure tactical warfare.
Alliance Politics That Get MESSY
Team up with your brother to crush dad. Then backstab your brother to steal his territories. Form a temporary truce with mom to take down your sister. Then turn on mom when she's weak. This is the Mahabharat energy—shifting alliances, strategic betrayals, family drama wrapped in warfare. The Pandavas and Kauravas didn't start as enemies. They were cousins. Family. And look how that turned out—18-day war, kingdoms destroyed, everyone loses something.
One customer told us their family didn't speak for an hour after someone pulled a Shakuni-level backstab. Another said their teenager quoted actual Mahabharat strategy to justify breaking an alliance. That's the chaos we're creating here.
Dice Duels When Diplomacy Dies
When talking fails, roll for war. Challenge opponents to battle. Add your army strength to your dice roll. Highest total wins. But here's where strategy kicks in—you can bluff with a weak army, gang up with temporary allies, or use Dharma cards to swing battles. Just like in the epic where the outcome wasn't just about who had more soldiers—it was about who had Krishna's advice, who had divine weapons, who made the right moves at the right time. The dice add chaos. Your strategy determines victory.
Conquer Kurukshetra Territory by Territory
The battlefield isn't just a board—it's the legendary field where India's greatest war happened. Control regions. Earn resources. Build armies. Expand aggressively or defend strategically—both work depending on your opponents. The territories represent key areas from the Mahabharat—places where real battles decided the war's outcome. Take them. Hold them. Dominate. Simple goal. Infinitely complex execution.
Why Adults Are OBSESSED With This
"Turned our game night into a full-on war room. Alliances, betrayals, actual arguments about who backstabbed whom first!" — Customer review
This isn't a kids' game that adults tolerate. This is STRATEGIC WARFARE that happens to teach mythology. We've had office teams playing during lunch breaks (boss banned it because productivity tanked), adult game night groups canceling Catan for this, teens studying Risk strategies just to beat their parents, and family WhatsApp groups dedicated to rematch scheduling and trash talk.
If you want chill family bonding—play Ramayan. If you want competitive warfare where friendships get tested and siblings stop talking—this is your game.
The Mythology Lesson Nobody Sees Coming
By the time you've played three rounds, you know the Mahabharat. Who's Krishna? The advisor who manipulates everything from the shadows. Who's Arjun? The greatest warrior who almost chickened out before war. Who's Draupadi? The woman whose public humiliation triggered a war that destroyed kingdoms. Who's Shakuni? The uncle whose loaded dice and grudge against Hastinapur burned everything down. Who's Karna? The tragic hero fighting for the wrong side because of loyalty.
The game forces you to understand WHY these characters mattered. Why Krishna's diplomacy was more powerful than armies. Why one dice game destroyed two families. Why betrayal and loyalty are two sides of the same coin.
For NRI families in USA, UK, Canada, Australia—this beats any textbook. Your kid learns India's greatest epic while plotting military strategy and practicing political backstabbing. Cultural education disguised as cutthroat entertainment.
Strategy That Rewards Smart Players
Resource management. Army building. Alliance politics. Risk assessment. Tactical card timing. Bluffing. Reading opponents. This game rewards THINKING. A 12-year-old who plans three moves ahead beats an adult who plays aggressively without strategy. A strategic teenager who understands alliance timing crushes an experienced player who tries to solo-conquer. Brain beats luck. Always.
We've had customers report kids watching YouTube strategy guides, parents reading Mahabharat summaries to understand character powers better, and families developing house rules for even more complexity. That's when you know a game hits different.
Premium Quality You Can Actually Feel
Reversible wooden board—epic battle map on one side, Mahabharat fun facts and character bios on the flip. Your kids read those facts between rounds and suddenly they're asking about Bhishma's vow, Abhimanyu's Chakravyuha death, Gandhari's curse. Solid wooden army tokens. Metal-feel resource coins. Gorgeous Dharma cards with detailed character artwork that looks frame-worthy. The rulebook has the full Mahabharat context so you understand WHY Draupadi's vow matters, WHY Krishna's diplomacy is OP, WHY Shakuni's dice are cursed.
Perfect Gifting For The Competitive Ones
Teens obsessed with strategy games? Check. Adults who dominate board game nights? Check. Families who play Catan, Risk, and Diplomacy religiously? Check. Anyone who read Mahabharat and thought "I could've played that war better"? DEFINITELY check.
Works for birthdays, Diwali, return gifts for older kids (10+), or when you want to introduce strategic chaos into someone's life.
The Epic That Started It All
Family betrayal leading to war? Mahabharat did it first. Kingdoms fighting over a throne? Mahabharat. Alliances that shift based on politics? Mahabharat. Tragic heroes fighting for the wrong side? Mahabharat. This game captures that chaotic, politically messy, strategically brilliant energy.
Game Details
Players: 2-4 (needs 3-4 for proper alliance chaos)
Age: 10-99 years
Playtime: 60-90 minutes (can go longer if the politics get spicy)
Complexity: Medium-high. Easy to learn basics. HARD to master the politics.
What's in the Box
1 reversible wooden board (12" × 12", battle map + Mahabharat fun facts)
Army tokens (wooden soldier pieces) | Resource coins
40+ Dharma cards (Krishna, Arjun, Bhishma, Draupadi, Shakuni, Karna, Duryodhan, more)
Territory markers | Battle dice
1 illustrated rulebook (full Mahabharat story + strategy guide)
Premium gift box
Frequently Asked Questions
Is this actually strategic or just dice rolling?
VERY strategic. The dice add chaos to battles, but winning requires resource management, alliance politics, tactical timing of Dharma cards, territory control, and reading your opponents. Luck matters about 20%. Strategy matters 80%. A smart 12-year-old beats a lucky adult every time.
My kid doesn't know the Mahabharat. Will they understand?
They'll learn while playing. The rulebook explains each character. The Dharma cards show what powers they have. You naturally explain the stories as cards come up—"Krishna was the advisor who helped the Pandavas win," "Draupadi's humiliation started the whole war." By game three, they know the epic better than most adults.
Can a 10-year-old actually play this or is it too complex?
10+ can definitely play. The basic mechanics are simple—collect resources, build armies, control territories. The MASTERY comes from alliance timing and Dharma card strategy, which older kids and adults dominate. Think of it like chess—easy to learn, lifetime to master.
How does the alliance system work?
You can form temporary alliances with other players—team up to take down the strongest player, split territories, coordinate attacks. But alliances can be broken whenever you want. Just like the Mahabharat where family loyalty, strategic marriages, and betrayals shaped the war. The politics are half the game.
Is this like Risk or Catan?
Similar vibes but with Indian mythology flavor and alliance betrayal mechanics that Risk doesn't have. Territory control like Risk, resource management like Catan, but the Dharma cards and alliance politics make it unique. If you love those games, you'll love this.
Will this actually cause family fights?
Probably yes. The betrayal mechanics are REAL. We've had customers report siblings not talking after brutal backstabs, teens gloating after beating parents, and families creating grudge-match tournaments. It's competitive. But that's what makes it fun. If your family can't handle strategic warfare, maybe stick to Ramayan.
How long does a typical game take?
60-90 minutes typically. Can stretch to 2 hours if players get REALLY into the alliance politics and everyone's plotting revenge. First game takes longer as people learn. By game three, it flows faster. Perfect length where strategy matters but nobody gets bored.
Can 2 players play or do we need 4?
Works with 2-4 players, but 3-4 is where the alliance chaos shines. With 2 players it's pure head-to-head warfare (still fun). With 3-4 players you get the shifting alliances, temporary truces, and strategic betrayals that make the game legendary.
We live abroad. Do you ship internationally?
Yes! We ship to USA, UK, Canada, Australia, and most countries. Takes 7-14 business days internationally. NRI families love this for teaching kids about Indian epics through gameplay instead of boring lectures. Way more effective than YouTube videos.
Is the quality actually good or will it break?
Premium wooden board with glossy finish, solid wooden army tokens, metal-feel coins, and quality cards built to last. This isn't flimsy cardboard. Multiple customers mention the craftsmanship in reviews. Built for hundreds of war-filled game nights.
What's on the reverse side of the board?
Mahabharat fun facts, character bios, and story context. Kids read it between rounds and suddenly they're asking about Bhishma's impossible vow, Abhimanyu's tragic death in the Chakravyuha, Gandhari's curse that destroyed Krishna's clan. Sneaky education disguised as game components.
Is this good for return gifts at parties?
Perfect for older kids (10+) return gifts. It's substantial, looks expensive, teaches culture, and recipients actually use it. Not ideal for younger kids' parties (get Ramayan for that). But for tween/teen birthdays? This makes you the cool parent who gave the interesting gift.
Contents
Shipping + Returns
All orders are processed and dispatched within 4 working days (Monday–Saturday, excluding holidays). Delivery usually takes 3–5 days for metro cities and 7–10 days for non-metro locations.
We follow a no return and no refund policy.